T-Rex: Characters in video games are crazy.
T-Rex: They're crazy, you guys!
T-Rex: Let us consider one Super Mario, esquire!
T-Rex: WE ALL KNOW HIS DEAL. He's a heroic guy who saves princesses. He's universally known for how good he is at running, jumping, and PARTICULARLY at tanooki cosplay. And yet, watch someone play his game, and you'll see the reality of Mario: he's a guy who - IN THE SPACE OF FIVE SECONDS - will accidentally knock a turtle shell into himself, get injured, mistime a jump, fall into a pit, and DIE.
Utahraptor: My Mario has barely even saved the princess!
T-Rex: Exactly!!
T-Rex: How many Marios have quit part-way through because it's "too hard" or "got kinda boring"? Some hero!!
Utahraptor: Fascinating! You're arguing video game characterization can come mainly from PREMISE rather than plot, since the player will, without realizing, ascribe non-canonicity to their own adventure!
T-Rex: Uh, yes! That smart insight was exactly what I was going to say, and I was definitely NOT leading up to the conclusion that Mario sucks and should be replaced by ME, T-Rex.
T-Rex: Yes
T-Rex: For I too enjoy being smart