T-Rex: I hate to be the one to do this, but it's time for us to talk about -
Narrator: THE SAD AND SORRY SYMBOLISM OF FIRST PERSON GRAPHICS ENGINES
T-Rex: Yeah, it's great how you can see things like you're really there! But it's also super constrained and sad, for the world is hollow and walls surround you perfectly. There's no escape, and even when you're "outside" there's nothing underground, nothing over the mountains, and if you swim too far you hit an invisible wall or you DIE. It's a tiny world and you're the only one alive in it. Hey, why don't you kill that monster. It's something to do.
T-Rex: And the sky? That's actually a BOX AROUND YOUR HEAD that's drawn first.
Utahraptor: That depends on the game!
T-Rex: STILL. You're wandering around a hollow tube with a box around your head to give the illusion of an endless horizon. It's SO SAD.
Utahraptor: ...I guess. It's also a lot of fun! And ALL games have limits: there's no baseball outside the diamond. The game just ends. You're not supposed to go there.
T-Rex: But it's not exactly the same, right? It's not like, if you do go outside the diamond then you die, right? And then if you die in the game you die in real life??
Off panel: No. That has never happened, T-Rex.
Off panel: How
Off panel: How did you get this far thinking that